Excalibur
5 developed. Active 2014–2016.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
European Ship Simulator Steam |
$19.99 | Simulation Open World Singleplayer Adventure Multiplayer Naval | 596 | 42% | Fri, Nov 04, 2016 | $485k $216k – $3.6m |
|
Taxi Steam |
$4.99 | Automobile Sim Simulation Driving Indie | 232 | 51% | Fri, Aug 22, 2014 | $46k $20k – $441k |
|
Farming World Steam |
$4.99 | Farming Sim Simulation Agriculture Casual Indie Management | 185 | 42% | Fri, May 02, 2014 | $37k $16k – $442k |
|
Zoo Park Steam |
$4.99 | Simulation Singleplayer Strategy Management Immersive Sim City Builder | 176 | 58% | Fri, Jun 13, 2014 | $40k $18k – $250k |
|
Post Master Steam |
$4.99 | Simulation Indie Casual Management | 162 | 48% | Fri, Mar 07, 2014 | $32k $14k – $878k |