EXOR Studios
4 developed. Active 2012–2021.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
The Riftbreaker Steam |
$29.99 | Base-Building Tower Defense Survival Strategy Hack and Slash Crafting | 22,260 | 91% | Thu, Oct 14, 2021 | $27.4m $27.4m – $48.8m |
|
X-Morph: Defense Steam |
$19.99 | Tower Defense Strategy Action Indie Co-op Local Co-Op | 3,209 | 91% | Wed, Aug 30, 2017 | $3.4m $3.4m – $4.3m |
|
Zombie Driver HD Steam |
$9.99 | Zombies Racing Top-Down Gore Violent Open World | 2,764 | 85% | Wed, Oct 17, 2012 | $1.7m $1.7m – $1.9m |
|
The Riftbreaker: Prologue Steam |
Free | Base-Building Strategy Hack and Slash Survival Exploration Action | 0 | n/a | Wed, Aug 05, 2020 | n/a |