EYEFRONT
3 developed. Active 2018–2020.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
!AnyWay! Steam |
$1.99 | Side Scroller Precision Platformer 2D Platformer Casual Sandbox Arcade | 507 | 70% | Wed, Jun 06, 2018 | $43k $19k – $376k |
|
ARCADE Steam |
$3.99 | Action Casual Adventure Old School Pixel Graphics Great Soundtrack | 25 | 80% | Wed, Oct 14, 2020 | $4k $2k – $8k |
|
Dots! Steam |
$2.99 | Casual Precision Platformer Arcade Experimental 2D Cute | 14 | 71% | Fri, Nov 20, 2020 | $2k $837 – $3k |