Fakt Software
7 developed. Active 2008–2018.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Crazy Machines 3 Steam |
$9.99 | Simulation Puzzle Physics Strategy Sandbox Singleplayer | 7,471 | 94% | Tue, Oct 18, 2016 | $5m $5m – $6m |
|
Crazy Machines 2 Steam |
$9.99 | Casual Puzzle Strategy Physics Singleplayer | 118 | 59% | Fri, Jun 20, 2008 | $51k $23k – $1.9m |
|
Crazy Machines Steam |
$9.99 | Puzzle Casual Strategy Physics Singleplayer | 116 | 82% | Fri, Dec 12, 2008 | $49k $22k – $942k |
|
Crazy Machines VR Steam |
$9.99 | Simulation Indie Casual VR Puzzle | 29 | 59% | Thu, Oct 25, 2018 | $13k $6k – $23k |
|
Crazy Machines Elements Steam |
$9.99 | Casual Strategy Puzzle | 28 | 82% | Fri, Feb 10, 2012 | $13k $6k – $500k |
|
Crazy Machines: Golden Gears Steam |
$9.99 | Casual Strategy Puzzle | 22 | 18% | Thu, Mar 27, 2014 | $10k $4k – $18k |
|
Crazy Machines 1.5 Steam |
$9.99 | Casual Strategy Puzzle Physics | 3 | 67% | Fri, Dec 12, 2008 | $1k $599 – $2k |