Feral Interactive
5 developed. Active 2013–2022.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Age of Empires II: Definitive Edition Steam |
$34.99 | Strategy RTS City Builder Multiplayer Base-Building Historical | 159,814 | 95% | Thu, Nov 14, 2019 | $175m $112m – $175m |
|
Total War: WARHAMMER III Steam |
$59.99 | Strategy Turn-Based Strategy Grand Strategy RTS Fantasy Real Time Tactics | 106,741 | 72% | Thu, Feb 17, 2022 | $288m $128m – $300m |
|
Total War: ROME II - Emperor Edition Steam |
$29.99 | Strategy Historical Turn-Based Strategy Grand Strategy Rome Tactical | 54,862 | 87% | Mon, Sep 02, 2013 | $74m $60m – $132m |
|
Total War: ATTILA Steam |
$19.99 | Strategy Historical War Turn-Based Strategy Grand Strategy RTS | 27,057 | 82% | Tue, Feb 17, 2015 | $37.3m $37.3m – $40.4m |
|
Total War: ROME REMASTERED Steam |
$29.99 | Strategy Grand Strategy Turn-Based Strategy Action RTS Rome | 12,726 | 78% | Thu, Apr 29, 2021 | $16m $14m – $28m |