Finish Line Games
4 developed. Active 2016–2025.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Maize Steam |
$9.99 | Adventure Comedy Indie Story Rich Puzzle First-Person | 791 | 88% | Thu, Dec 01, 2016 | $335k $149k – $4.7m |
|
Robots at Midnight Steam |
$9.99 50% best price ever |
52 | 79% | Thu, Jun 19, 2025 | $43k $19k – $76k |
|
|
Skully Steam |
$9.99 | Indie Adventure Puzzle Platformer 3D Platformer Action-Adventure | 48 | 73% | Tue, Aug 04, 2020 | $22k $10k – $500k |
|
DeadRoot Steam |
n/a | 0 | n/a | — | n/a |