Fireapples
0 developed, 6 published for others. Active 2020–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Published for others
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
F.I.S.H. Steam |
$7.99 | Rhythm Pixel Graphics Action 2D Comedy 1980s | 189 | 93% | Thu, Mar 25, 2021 | $68k $30k – $121k |
|
Ascent Steam |
$4.99 | Precision Platformer 2D Platformer Psychological Horror Platformer 2D Strategy | 90 | 93% | Fri, Nov 20, 2020 | $20k $9k – $36k |
|
Oatmeal Steam |
$4.99 | Simulation Physics 3D First-Person Abstract Realistic | 35 | 94% | Fri, Jul 30, 2021 | $8k $3k – $14k |
|
B.I.R.D. Steam |
$9.99 | 11 | 100% | Mon, Jan 12, 2026 | $5k $2k – $9k |
|
|
KELVIN Steam |
$7.99 | Space Sci-fi Driving 3D Flight 3D Platformer | 3 | 100% | Mon, Jul 18, 2022 | $1k $479 – $799k |
|
F.I.S.H. 2 Steam |
n/a | 0 | n/a | — | n/a |