Four Circle Interactive
3 developed. Active 2014–2022.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
10 Second Ninja Steam |
$1.99 | Indie Action Platformer Ninja Fast-Paced Puzzle | 371 | 91% | Wed, Mar 05, 2014 | $33k $14k – $195k |
|
10 Second Ninja X Steam |
$9.99 | Action Indie Platformer Puzzle-Platformer Ninja Difficult | 308 | 85% | Tue, Jul 19, 2016 | $106k $47k – $7.6m |
|
Abermore Steam |
$1.59 90% best price ever |
Stealth Heist Immersive Sim First-Person Action-Adventure Action | 45 | 18% | Tue, Mar 29, 2022 | $32k $14k – $58k |