Freaking Games
2 developed. Active 2022–2025.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
King of Retail Steam |
$25.99 | Casual Simulation Management Immersive Sim Design & Illustration Sandbox | 2,976 | 88% | Wed, Sep 14, 2022 | $2.5m $1.9m – $3.7m |
|
King of Retail 2 Steam |
$19.99 | Early Access Capitalism Economy Management Realistic Simulation | 269 | 79% | Thu, May 22, 2025 | $235k $104k – $388k |