Full Control Studios
2 developed. Active 2013–2015.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Space Hulk (Classic) Steam |
$19.99 | Warhammer 40K Strategy Turn-Based Board Game Games Workshop Turn-Based Strategy | 1,574 | 71% | Thu, Aug 15, 2013 | $1.3m $593k – $9.4m |
|
Space Hulk: Ascension (Classic) Steam |
$19.99 | Warhammer 40K Strategy Turn-Based Tactics RPG Games Workshop Turn-Based | 741 | 77% | Wed, Aug 12, 2015 | $980k $980k – $1.2m |