Gamestorming
0 developed, 2 published for others. Active 2014–2017.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Published for others
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Soul Gambler Steam |
$2.99 | Visual Novel Adventure Indie RPG Choices Matter Singleplayer | 2,190 | 87% | Thu, Jul 10, 2014 | $235k $235k – $412k |
|
Face It - A game to fight inner demons Steam |
$3.99 | Indie Adventure Action Puzzle 3D Platformer Puzzle-Platformer | 523 | 59% | Fri, Jun 09, 2017 | $64k $29k – $2.7m |