Gas Powered Games
6 developed. Active 2005–2011.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Supreme Commander: Forged Alliance Steam |
$12.99 | Strategy RTS Sci-fi Multiplayer Singleplayer Base-Building | 9,958 | 96% | Wed, Sep 28, 2011 | $4.9m $2.2m – $21.7m |
|
Supreme Commander 2 Steam |
$12.99 | Strategy RTS Sci-fi Multiplayer Base-Building Robots | 8,326 | 88% | Mon, Mar 01, 2010 | $5.6m $5.6m – $7.4m |
|
Dungeon Siege Steam |
$6.99 | RPG Fantasy Action RPG Party-Based RPG Classic Hack and Slash | 3,819 | 82% | Tue, Apr 05, 2011 | $980k $435k – $5.7m |
|
Dungeon Siege II Steam |
$0.97 86% best price ever |
RPG Fantasy Action RPG Hack and Slash Singleplayer Adventure | 2,626 | 77% | Tue, Aug 16, 2005 | $687k $305k – $5.8m |
|
Supreme Commander Steam |
$2.59 80% best price ever |
Strategy RTS Sci-fi Multiplayer Base-Building Real-Time | 2,302 | 88% | Wed, Sep 28, 2011 | $1.1m $502k – $21.8m |
|
Demigod Steam |
$3.99 60% |
Real Time Tactics MOBA PvP PvE RTS Strategy | 1,007 | 76% | Wed, Dec 14, 2011 | $450k $450k – $725k |