Geoff Keighley
4 developed. Active 2011–2020.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Half-Life: Alyx - Final Hours Steam |
$7.99 | Action 2D 3D Singleplayer Documentary Adventure | 881 | 95% | Thu, Jul 09, 2020 | $317k $141k – $1.6m |
|
Portal 2 - The Final Hours Steam |
$1.99 | Documentary Game Development Story Rich Action Puzzle Adventure | 764 | 76% | Tue, May 17, 2011 | $64k $29k – $935k |
|
Titanfall - The Final Hours Steam |
$0.99 | Documentary Action FPS Indie Story Rich Drama | 302 | 37% | Wed, Apr 16, 2014 | $13k $6k – $20k |
|
Tomb Raider - The Final Hours Digital Book Steam |
$1.99 | Action Documentary Female Protagonist | 208 | 85% | Thu, Mar 07, 2013 | $18k $8k – $95k |