GexagonVR
7 developed. Active 2016–2020.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
Get an email when GexagonVR releases something new.
Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
HARD BULLET Steam |
$15.99 20% |
VR Gore Action Simulation Sandbox Violent | 5,821 | 84% | Thu, Oct 22, 2020 | $5m $961k – $9m |
|
Ultimate Booster Experience Steam |
$4.99 | VR Simulation Casual Action Adventure Indie | 316 | 77% | Thu, Jul 14, 2016 | $92k $92k – $116k |
|
Nevrosa: Escape Steam |
$14.99 | Adventure Indie Action Violent Gore Casual | 103 | 80% | Fri, Dec 22, 2017 | $65k $29k – $116k |
|
Nevrosa: Spider Song Steam |
$1.99 | Indie Casual Simulation Action Adventure RPG | 30 | 67% | Tue, Jun 04, 2019 | $3k $1k – $5k |
|
Nevrosa: Prelude Steam |
Free | Adventure Casual Action Indie Violent Horror | 30 | 93% | Thu, Feb 23, 2017 | n/a |
|
Nevrosa: Primal Ritual Steam |
$19.99 | Action Indie Adventure RPG Violent Gore | 24 | 54% | Fri, Nov 22, 2019 | $22k $10k – $38k |
|
Nevrosa: Rescape Steam |
n/a | 0 | n/a | — | n/a |