Grejuva
2 developed, 1 published for others. Active 2025.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
The Unholy Priest Steam |
$9.99 | Early Access Simulation Horror Supernatural Demons Surreal | 376 | 73% | Sat, Aug 09, 2025 | $146k $65k – $173k |
|
Project Plague Steam |
n/a | 0 | n/a | — | n/a |
Published for others
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Fuel Harvest Together Steam |
$13.99 | Early Access Simulation Immersive Sim Resource Management Multiplayer Economy | 873 | 69% | Fri, Aug 01, 2025 | $460k $234k – $586k |