Grimlore Games
3 developed. Active 2017–2025.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
Get an email when Grimlore Games releases something new.
Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Titan Quest II Steam |
$34.99 | 17,632 | 81% | Fri, Aug 01, 2025 | $21.8m $0 – $38.7m |
|
|
SpellForce 3 Reforced Steam |
$39.99 | RPG Strategy RTS Fantasy Singleplayer Multiplayer | 5,764 | 76% | Thu, Dec 07, 2017 | $9.4m $4.2m – $36.2m |
|
SpellForce 3 Soul Harvest Steam |
$4.99 75% |
RPG Strategy RTS Fantasy Multiplayer Dwarf | 1,985 | 85% | Tue, May 28, 2019 | $1.6m $732k – $9.2m |