Growl Interactive
2 developed. Active 2017–2018.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Mortars VR Steam |
$0.99 | Action Strategy Indie Casual Early Access VR | 147 | 60% | Wed, Jan 03, 2018 | $7k $3k – $50k |
|
Virtually Impossible Steam |
$9.99 | Casual Action Adventure Indie Simulation Racing | 16 | 50% | Thu, Apr 13, 2017 | $7k $3k – $13k |