Guanpeng Chen
4 developed. Active 2020–2025.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Booth: A Dystopian Adventure Steam |
$9.99 | Dystopian Story Rich Atmospheric Choices Matter Multiple Endings Pixel Graphics | 355 | 88% | Wed, Jul 22, 2020 | $189k $189k – $268k |
|
Noah's Dilemma Steam |
$9.99 | Strategy Rogue-lite Management Turn-Based Strategy Auto Battler Resource Management | 43 | 91% | Fri, May 16, 2025 | $19k $9k – $34k |
|
Dying in the Sun Steam |
n/a | 0 | n/a | — | n/a | |
|
In Search of the Ice Pop Steam |
n/a | 0 | n/a | — | n/a |