Heavy Iron Studios
4 developed. Active 2016–2018.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Disney Infinity 1.0: Gold Edition Steam |
$29.99 | Action Adventure Sandbox Open World Family Friendly Singleplayer | 502 | 90% | Fri, Dec 09, 2016 | $616k $546k – $1.1m |
|
Disney Infinity 2.0: Gold Edition Steam |
$29.99 | Action Adventure Multiplayer Sandbox Open World Superhero | 377 | 91% | Fri, Dec 09, 2016 | $462k $205k – $544k |
|
Animal Planet: Amazon Odyssey Steam |
$5.99 | Adventure VR | 10 | 60% | Thu, Oct 26, 2017 | $3k $1k – $5k |
|
Fat City Steam |
$9.99 | Indie Casual Strategy | 3 | 100% | Mon, Oct 22, 2018 | $1k $599 – $2k |