Horizon Hobby, LLC
2 developed. Active 2020–2022.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
RealFlight Evolution Steam |
$69.99 | Simulation Flight Realistic Physics 3D Singleplayer | 915 | 86% | Thu, Oct 27, 2022 | $2.9m $1.4m – $3.5m |
|
RealFlight Trainer Edition Steam |
$39.99 | Simulation Flight Indie Singleplayer Education First-Person | 385 | 86% | Thu, Aug 13, 2020 | $693k $308k – $4m |