Hyperkinetic Studios
3 developed. Active 2017–2025.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Epic Tavern Steam |
$24.99 | Interactive Fiction Narration Choices Matter Fantasy Management Simulation | 294 | 56% | Wed, Sep 13, 2017 | $319k $142k – $482k |
|
Tuqim Steam |
n/a | 0 | n/a | — | n/a | |
|
Lucha Libre Legend of the Mask Steam |
n/a | 0 | n/a | Sat, Mar 01, 2025 | n/a |