Immersive VR Education Ltd
5 developed. Active 2018–2020.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Titanic VR Steam |
$9.99 50% |
Simulation Action VR Underwater | 268 | 83% | Thu, Aug 16, 2018 | $222k $99k – $368k |
|
Apollo 11 VR HD Steam |
$4.99 50% best price ever |
Simulation Adventure VR Space | 263 | 78% | Fri, Nov 23, 2018 | $190k $190k – $200k |
|
Shuttle Commander Steam |
$24.99 | Simulation Flight Education Space Sim Realistic Singleplayer | 26 | 54% | Mon, Nov 30, 2020 | $29k $13k – $2.5m |
|
Raid on the Ruhr Steam |
$5.99 | Action VR | 10 | 60% | Thu, Mar 28, 2019 | $3k $1k – $5k |
|
Apollo 11 VR HD: First Steps Steam |
Free | Adventure Simulation VR | 0 | n/a | Thu, Jul 25, 2019 | n/a |