Implicit Conversions
5 developed. Active 2025–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Fear Effect Steam |
$9.99 | 92 | 77% | Fri, Aug 29, 2025 | $38k $17k – $68k |
|
|
Fighting Force Collection Steam |
$19.99 | 82 | 80% | Fri, Jan 23, 2026 | $72k $32k – $129k |
|
|
Milano's Odd Job Collection Steam |
$14.99 | 46 | 93% | Tue, Dec 09, 2025 | $31k $14k – $55k |
|
|
70s-style Robot Anime Geppy-X Steam |
$39.99 | 41 | 98% | Wed, Jul 15, 2026 | $74k $33k – $131k |
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|
Fear Effect 2: Retro Helix Steam |
$9.99 | 23 | 87% | Fri, Feb 27, 2026 | $10k $5k – $18k |