Infinite Interactive
5 developed. Active 2008–2010.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
PuzzleQuest: Challenge of the Warlords Steam |
$9.99 | Puzzle Match 3 Casual RPG Fantasy 2D | 1,020 | 87% | Tue, Jan 29, 2008 | $473k $473k – $772k |
|
Puzzle Quest: Galactrix Steam |
$9.99 | RPG Casual Match 3 Puzzle Sci-fi Singleplayer | 311 | 49% | Tue, Feb 24, 2009 | $185k $185k – $230k |
|
Puzzle Kingdoms Steam |
$14.99 | Casual Puzzle Match 3 RPG Fantasy Singleplayer | 129 | 61% | Mon, Apr 27, 2009 | $74k $33k – $1.3m |
|
Puzzle Chronicles Steam |
$9.99 | RPG Casual Puzzle Match 3 | 26 | 50% | Wed, Apr 21, 2010 | $12k $5k – $21k |
|
Warlords IV: Heroes of Etheria Steam |
n/a | 0 | n/a | — | n/a |