Intermarum
2 developed. Active 2019–2022.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Workshop Simulator Steam |
$19.99 | Exploration Simulation Immersive Sim Hidden Object Interactive Fiction Sandbox | 285 | 67% | Thu, Mar 10, 2022 | $256k $114k – $400k |
|
Space Company Simulator Steam |
$19.99 | Strategy Simulation Building Base-Building Singleplayer Space | 158 | 28% | Thu, Oct 24, 2019 | $139k $62k – $247k |