Invisible Walls
3 developed. Active 2017–2025.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
First Class Trouble Steam |
$14.99 | Social Deduction Funny Survival Multiplayer Difficult Online Co-Op | 3,080 | 79% | Mon, Nov 01, 2021 | $1.9m $1.4m – $2.7m |
|
Project Nabo Steam |
$9.99 | Early Access Multiplayer Cartoony Funny Hero Shooter Colorful | 1,895 | 67% | Thu, Apr 17, 2025 | $808k $474k – $948k |
|
Aporia: Beyond The Valley Steam |
$1.69 90% |
Adventure Indie Puzzle Atmospheric First-Person Walking Simulator | 427 | 83% | Wed, Jul 19, 2017 | $309k $309k – $528k |