IoTTech
0 developed, 5 published for others. Active 2025.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Published for others
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Rage Room: Catharsis Steam |
$16.99 | 7 | 29% | Mon, Jul 14, 2025 | $5k $2k – $10k |
|
|
Virtual Sniper Steam |
$12.99 | Action Adventure Arcade Shooter FPS First-Person | 2 | 0% | Mon, Jan 06, 2025 | $1k $520 – $2k |
|
VR Basketball: Training Challenge Steam |
$9.99 | Casual Simulation Sports Arcade e-sports Real Time Tactics | 1 | 0% | Mon, Jan 20, 2025 | $450 $200 – $799 |
|
VR Football: Heading Challenge Steam |
$9.99 | 0 | n/a | Mon, Feb 03, 2025 | n/a | |
|
VR Head Football Steam |
$7.99 | 0 | n/a | Wed, Jan 22, 2025 | n/a |