iRacing
3 developed. Active 2015–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
Get an email when iRacing releases something new.
Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
iRacing Steam |
$9.99 | Racing Automobile Sim Simulation VR Sports Driving | 5,802 | 84% | Mon, Jan 12, 2015 | $2.6m $1.2m – $10m |
|
iRacing Arcade Steam |
$24.99 | 1,128 | 72% | Tue, Mar 03, 2026 | $1.2m $0 – $2.2m |
|
|
ExoCross Steam |
$19.99 | Offroad Racing Sports Multiplayer Automobile Sim Action | 439 | 68% | Mon, Jul 22, 2024 | $369k $164k – $374k |