James Oliver
7 developed. Active 2018–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Marble's Marbles Steam |
$7.99 | 138 | 93% | Wed, Jan 07, 2026 | $44k $20k – $78k |
|
|
Mighty Marbles Steam |
$11.99 | Action 3D Platformer Physics Arcade Casual Family Friendly | 24 | 92% | Sun, Dec 15, 2024 | $13k $6k – $23k |
|
SaberSaw VR Steam |
$6.99 | Action Indie Casual VR | 3 | 33% | Wed, Dec 12, 2018 | $944 $419 – $2k |
|
Dungeon Quest Steam |
n/a | 0 | n/a | Tue, Oct 27, 2026 | n/a | |
|
Dungeon Holdem Steam |
n/a | 0 | n/a | — | n/a | |
|
Rogue Realms Steam |
n/a | 0 | n/a | — | n/a | |
|
ASCII Wars Steam |
n/a | 0 | n/a | — | n/a |