Jason Lovett
5 developed. Active 2017–2020.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Flix and Chill Steam |
$0.99 | Indie Casual Simulation Romance Memes Dating Sim | 189 | 80% | Mon, Feb 27, 2017 | $8k $4k – $47k |
|
Flix and Chill 2: Millennials Steam |
$0.99 | Casual Indie Simulation | 39 | 79% | Tue, Jul 18, 2017 | $2k $772 – $3k |
|
Coffee Break Steam |
$4.99 | Casual Simulation Indie Early Access Strategy Action | 3 | 67% | Sat, Jan 18, 2020 | $674 $299 – $1k |
|
The Doorway Effect Steam |
n/a | 0 | n/a | — | n/a | |
|
Dystopian Nights Steam |
Free | 0 | n/a | — | n/a |