Jason Rohrer
4 developed, 1 published for others. Active 2011–2018.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
One Hour One Life Steam |
$14.99 | Indie Simulation Survival Crafting Massively Multiplayer Life Sim | 4,034 | 79% | Thu, Nov 08, 2018 | $2.9m $2.9m – $4.7m |
|
The Castle Doctrine Steam |
$3.99 | Indie Massively Multiplayer Strategy Perma Death Difficult Puzzle | 264 | 45% | Wed, Jan 29, 2014 | $47k $21k – $398k |
|
Inside a Star-filled Sky Steam |
$3.99 | Indie Action Strategy Procedural Generation Pixel Graphics Rogue-like | 83 | 70% | Sat, May 14, 2011 | $15k $7k – $200k |
|
Chessamphetamine - ДОФАМИН-МАШИНА ИЗ СССР Steam |
n/a | 0 | n/a | — | n/a |
Published for others
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Another Hour Another Planet Steam |
n/a | 0 | n/a | — | n/a |