Kaos Studios
2 developed. Active 2008–2011.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Homefront Steam |
$19.99 | Action FPS Shooter Multiplayer Singleplayer First-Person | 4,136 | 66% | Mon, Mar 14, 2011 | $3.2m $1.4m – $85.4m |
|
Frontlines: Fuel of War Steam |
$4.99 75% best price ever |
Action FPS Shooter Singleplayer Co-op Multiplayer | 866 | 68% | Fri, Feb 29, 2008 | $703k $312k – $9m |