KayKay工作室
2 developed. Active 2023–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
网瘾少年2005 Internet addicted youth 2005 Steam |
$1.99 | RPG Story Rich Pixel Graphics Action-Adventure Mystery Puzzle-Platformer | 429 | 97% | Tue, Oct 03, 2023 | $37k $37k – $63k |
|
战网魔:谁把天才变了恶魔 Steam |
n/a | 0 | n/a | Thu, Jan 01, 2026 | n/a |