Killerfish Games
2 developed. Active 2017–2021.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Cold Waters Steam |
$39.99 | Simulation Naval Combat Submarine Strategy Naval Cold War | 4,588 | 87% | Mon, Jun 05, 2017 | $7.6m $3.8m – $7.6m |
|
War on the Sea Steam |
$39.99 | Strategy Simulation Naval World War II Naval Combat Singleplayer | 3,128 | 76% | Tue, Feb 02, 2021 | $3.8m $2.4m – $3.8m |