KNGL Studio
0 developed, 4 published for others. Active 2025–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Published for others
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Shooting Range Simulator Steam |
$11.99 | 164 | 74% | Tue, Apr 21, 2026 | $76k $34k – $136k |
|
|
Frog Jump Steam |
$4.99 | 156 | 87% | Thu, Jun 26, 2025 | $29k $13k – $51k |
|
|
Double It Steam |
$5.99 | 23 | 91% | Fri, Jul 11, 2025 | $6k $3k – $11k |
|
|
Shooting Range Simulator: Prologue Steam |
Free | 0 | n/a | Fri, Mar 28, 2025 | n/a |