Kobra Studio
3 developed. Active 2015–2016.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Girl Amazon Survival Steam |
$2.99 | Early Access Action Simulation Indie Adventure Female Protagonist | 170 | 42% | Tue, Aug 16, 2016 | $19k $8k – $34k |
|
Second Warfare Steam |
$14.99 | Action Indie Early Access Adventure Violent FPS | 51 | 33% | Mon, Jun 22, 2015 | $27k $12k – $588k |
|
Galactic Landing Steam |
$1.99 | Early Access Indie Casual Simulation Strategy Action | 40 | 63% | Fri, Dec 09, 2016 | $4k $2k – $100k |