Kyle Seeley
3 developed. Active 2015–2021.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Emily is Away <3 Steam |
$9.99 | Choices Matter Simulation Dating Sim Indie Multiple Endings Casual | 6,015 | 92% | Fri, Apr 16, 2021 | $2.5m $1.8m – $4.4m |
|
Emily is Away Too Steam |
$4.99 | Indie Simulation Choices Matter Dating Sim Casual Story Rich | 5,323 | 94% | Fri, May 26, 2017 | $1.1m $924k – $2m |
|
Emily is Away Steam |
Free | Free to Play Story Rich Singleplayer Choices Matter Indie Interactive Fiction | 365 | 89% | Fri, Nov 20, 2015 | n/a |