Luden.io
9 developed. Active 2015–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
while True: learn() Steam |
$12.99 | Programming Simulation Education Puzzle Science Indie | 7,300 | 91% | Thu, Jan 17, 2019 | $5.9m $5.9m – $6.8m |
|
Craftomation 101: Programming & Craft Steam |
$9.99 | Education Programming Automation Sandbox Puzzle Crafting | 603 | 85% | Mon, Feb 19, 2024 | $259k $115k – $1.9m |
|
Warnament Steam |
$12.99 | 493 | 85% | Thu, Aug 07, 2025 | $230k $113k – $230k |
|
|
Learning Factory Steam |
$14.99 | Base-Building Building Cute Management Resource Management Automation | 391 | 84% | Mon, Jan 27, 2025 | $284k $284k – $444k |
|
InCell VR Steam |
Free | VR Free to Play Racing Strategy Indie Science | 28 | 79% | Thu, Sep 03, 2015 | n/a |
|
InMind 2 VR Steam |
$4.99 | Adventure Indie Action VR Education Science | 23 | 74% | Fri, Feb 17, 2017 | $5k $2k – $250k |
|
InMind VR Steam |
Free | VR Free to Play Indie Action Education Casual | 5 | 60% | Mon, Jan 19, 2015 | n/a |
|
SuperWEIRD: Automation Roguelite Steam |
n/a | 0 | n/a | Thu, Jan 01, 2026 | n/a | |
|
8 More Lives Steam |
n/a | 0 | n/a | Thu, Jan 01, 2026 | n/a |