Magenta Factory
4 developed. Active 2014–2022.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Shan Gui (山桂) Steam |
$0.99 | Visual Novel Female Protagonist Anime Indie Casual Adventure | 1,422 | 77% | Tue, Aug 19, 2014 | $63k $49k – $98k |
|
Shan Gui II: Sweet Osmanthus II Steam |
$4.99 | Casual Visual Novel Female Protagonist Comic Book Anime Realistic | 406 | 95% | Sat, Dec 15, 2018 | $69k $31k – $76k |
|
The Neverland of the Mountain and Sea Steam |
$9.99 | Dating Sim Visual Novel Female Protagonist Cartoony Casual Sci-fi | 153 | 95% | Sun, Dec 18, 2022 | $69k $31k – $500k |
|
East 73: Magenta Fairytale Steam |
$1.99 | Casual Adventure Indie Visual Novel Anime Emotional | 137 | 93% | Fri, Dec 29, 2017 | $11k $5k – $19k |