Michael Todd Games
3 developed. Active 2013–2019.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Electronic Super Joy Steam |
$7.99 | Platformer Indie Great Soundtrack Difficult Music Singleplayer | 2,473 | 90% | Fri, Aug 23, 2013 | $779k $700k – $1.4m |
|
Electronic Super Joy: Groove City Steam |
$4.99 | Indie Platformer Action Great Soundtrack Difficult 2D | 253 | 80% | Fri, Jun 06, 2014 | $56k $25k – $491k |
|
Electronic Super Joy 2 Steam |
Free | Indie Difficult Platformer Free to Play 2D Great Soundtrack | 21 | 95% | Fri, Aug 09, 2019 | n/a |