MMEU
4 developed. Active 2016–2018.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Sparkle ZERO Steam |
$4.99 | Indie Simulation Action Casual | 184 | 52% | Mon, Mar 14, 2016 | $34k $15k – $814k |
|
Atlantis VR Steam |
$1.99 | Casual Simulation VR Action-Adventure Exploration Underwater | 38 | 50% | Fri, Nov 03, 2017 | $3k $2k – $6k |
|
Lunapark VR Steam |
$1.99 | Casual VR | 21 | 57% | Fri, Mar 09, 2018 | $2k $836 – $100k |
|
Startide Steam |
$9.99 | Action Indie Shoot 'Em Up Shooter Top-Down Shooter Bullet Hell | 11 | 64% | Fri, Sep 08, 2017 | $5k $2k – $9k |