MoaCube
4 developed. Active 2014–2020.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Cinders Steam |
$19.99 | Visual Novel Female Protagonist Choices Matter Story Rich Choose Your Own Adventure Multiple Endings | 495 | 87% | Thu, May 01, 2014 | $365k $181k – $365k |
|
Solstice Steam |
$19.99 | Visual Novel Choices Matter Story Rich Choose Your Own Adventure Multiple Endings LGBTQ+ | 106 | 83% | Wed, Mar 23, 2016 | $89k $39k – $157k |
|
Bonfire Steam |
$17.99 | Early Access Turn-Based Combat Tactical RPG Rogue-like Difficult Dungeon Crawler | 24 | 75% | Thu, Mar 26, 2020 | $19k $9k – $35k |
|
Magi Steam |
$9.99 | Real Time Tactics Tactical RPG Rogue-lite Difficult Class-Based RTS | 21 | 90% | Tue, Jan 17, 2017 | $9k $4k – $500k |