MoFunZone Inc
0 developed, 6 published for others. Active 2017–2024.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Published for others
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Duck Life 8: Adventure Steam |
$6.99 | Adventure Casual RPG Sports Racing | 428 | 89% | Mon, Jun 22, 2020 | $117k $52k – $122k |
|
Duck Life 7: Battle Steam |
$5.99 | RPG Indie Casual Adventure Sports | 353 | 76% | Wed, Aug 29, 2018 | $82k $82k – $115k |
|
Duck Life 4 Steam |
$4.99 | Casual Racing RPG Sports Action-Adventure Platformer | 259 | 86% | Thu, Nov 26, 2020 | $70k $70k – $73k |
|
Duck Life: Retro Pack Steam |
$5.99 | Casual Racing Sports Character Action Game Strategy RPG 2D Platformer | 233 | 85% | Mon, Oct 26, 2020 | $33k $15k – $59k |
|
Duck Life 9: The Flock Steam |
$9.99 | Adventure Casual Simulation Racing Sports Action RPG | 186 | 83% | Tue, May 07, 2024 | $83k $37k – $148k |
|
Duck Life 6: Space Steam |
$4.99 | Casual Sports Indie Simulation Racing | 144 | 81% | Thu, May 04, 2017 | $26k $12k – $46k |