Monolith
2 developed. Active 2009.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
Get an email when Monolith releases something new.
Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
F.E.A.R. 2: Project Origin Steam |
$14.99 | Horror FPS Action Gore Singleplayer Shooter | 5,612 | 83% | Thu, Feb 12, 2009 | $3.3m $1.5m – $13.2m |
|
GROWTH EXPERIMENT Steam |
n/a | 0 | n/a | — | n/a |