Motorsport Games
1 developed, 1 published for others. Active 2018–2020.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
KartKraft Steam |
$24.99 | Racing Immersive Sim Sports Driving Physics Game Development | 2,961 | 74% | Thu, Nov 01, 2018 | $4.3m $4.3m – $5.1m |
Published for others
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
NASCAR Heat 5 Steam |
$14.99 | Sports Driving Immersive Sim Racing PvP PvE | 2,944 | 83% | Thu, Jul 09, 2020 | $1.3m $763k – $1.3m |