Nevertheless Studio
4 developed. Active 2019–2022.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Reloader: test_subject Steam |
$0.99 | Side Scroller Shoot 'Em Up Real Time Tactics Beat 'em up Difficult Shooter | 292 | 92% | Fri, Jan 14, 2022 | $13k $6k – $97k |
|
A.R.M.: Absolutely Reliable Machine Steam |
$4.99 | Beat 'em up 2D Fighter 2D Action Rhythm Casual | 11 | 100% | Wed, Dec 02, 2020 | $2k $1k – $4k |
|
The Tower of Worth Steam |
$6.99 | Action Roguelike Rogue-lite Perma Death PvE Action RPG Rogue-like | 7 | 57% | Mon, May 13, 2019 | $2k $979 – $4k |
|
Reloader: subject_alpha Steam |
n/a | 0 | n/a | — | n/a |