Nicholas Rizzo
4 developed. Active 2017–2023.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Stick Em Up Steam |
$14.99 | Action Gore Violent Strategy Indie Heist | 252 | 73% | Mon, Aug 05, 2019 | $240k $240k – $242k |
|
Cosa Nostra Steam |
$9.99 | Action Gore Indie Violent Strategy | 52 | 56% | Tue, Nov 13, 2018 | $21k $10k – $38k |
|
Supermarket Tycoon Steam |
$0.99 | Strategy Simulation Indie Early Access | 39 | 54% | Tue, Aug 29, 2017 | $2k $772 – $3k |
|
Vae Victis Steam |
$4.99 | Turn-Based Strategy Strategy Turn-Based Tactics Minimalist Turn-Based Combat 4X | 15 | 60% | Thu, Aug 03, 2023 | $3k $1k – $6k |