Odders Lab
3 developed, 1 published for others. Active 2019–2025.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
OhShape Steam |
$19.99 | Sports VR Rhythm Music Casual Fast-Paced | 227 | 74% | Fri, Dec 13, 2019 | $189k $84k – $927k |
|
LES MILLS XR BODYCOMBAT Steam |
$29.99 | Sports VR Boxing Martial Arts Simulation Realistic | 116 | 86% | Mon, Apr 14, 2025 | $146k $65k – $259k |
|
LES MILLS XR DANCE Steam |
$29.99 | 6 | 50% | Thu, Dec 11, 2025 | $8k $4k – $14k |
Published for others
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
GAZZLERS Steam |
$9.99 | Gun Customization Singleplayer Action VR First-Person Shoot 'Em Up | 39 | 82% | Thu, Sep 14, 2023 | $18k $8k – $500k |