Oxeye Game Studio
3 developed. Active 2009–2017.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Cobalt Steam |
$14.99 | Action Indie Adventure Multiplayer Platformer 2D | 342 | 92% | Tue, Feb 02, 2016 | $298k $298k – $407k |
|
Harvest: Massive Encounter Steam |
$7.99 | Strategy Indie Tower Defense Sci-fi Singleplayer | 134 | 78% | Fri, Jan 23, 2009 | $46k $21k – $766k |
|
Cobalt WASD Steam |
Free | Action Indie Multiplayer 2D Shooter | 45 | 80% | Fri, Dec 01, 2017 | n/a |