Pandemic Studios
6 developed. Active 2007–2024.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
STAR WARS Battlefront II (Classic, 2005) Steam |
$9.99 | Action Multiplayer Shooter Classic Third-Person Shooter Sci-fi | 46,456 | 94% | Wed, Jul 08, 2009 | $19.3m $18.5m – $34.4m |
|
Destroy All Humans! Steam |
$29.99 | Action Adventure Villain Protagonist Aliens Open World Remake | 8,949 | 93% | Tue, Jul 28, 2020 | $11.2m $5m – $55.4m |
|
STAR WARS Battlefront (Classic, 2004) Steam |
$9.99 | Action Multiplayer Classic FPS Third-Person Shooter Sci-fi | 4,208 | 97% | Wed, May 01, 2019 | $1.7m $768k – $18.3m |
|
The Saboteur Steam |
$9.99 | Action Adventure Singleplayer World War II Third Person Open World | 2,708 | 91% | Thu, Mar 07, 2024 | $1.5m $1.5m – $1.6m |
|
Full Spectrum Warrior Steam |
$9.99 | Strategy Action Tactical Military Simulation Singleplayer | 282 | 72% | Tue, Jul 17, 2007 | $111k $49k – $1.7m |
|
Full Spectrum Warrior: Ten Hammers Steam |
$2.49 75% |
Strategy Action Gore Military Tactical Singleplayer | 211 | 71% | Tue, Jul 17, 2007 | $83k $37k – $871k |